Hi! I'm Mitchell! I'm a Design Engineer and Software Researcher

Download Resume

My name is Mitchell Karchemsky. I have a degree in Cognitive Science and Computer Science, focusing in Computational Modelling from UC Berkeley; and a Masters degree in Information and Data Science from UC Berkeley. My interests include Human-Computer Interaction, Embedded Systems, Teaching, and Coffee.

I served as Research Staff at the Berkeley Institute of Design under Björn Hartmann focusing on HCI topics such as Learning & Expertise Sharing, Interactive Device Design & Fabrication, and Tools for Embedded Systems

Previously, I worked at Accenture as a Prinicipal Technical Architect focusing on Innovative Products.

I currently work at Traeger as the Lead IoT Engineer

Teaching Experience

Courses and Mentorship

Critical Practices

Teaching Assistant

A hands-on, studio design course where students work at the intersection of technological innovation and socially engaged art.

Read Me

Design Innovation 22

Teaching Assistant

This introductory design course teaches concepts, skills, and methods required to design, prototype, and fabricate physical objects.

Read Me

Invention Lab

Technical Design Mentor

The Invention Lab is a UC Berkeley makerspace focused on helping students, researchers, and faculty to make embedded systems inventions.

Read Me

Case Studies

Selected Works

Bifröst

Better Embedded Systems Debugging

Berkeley Institute of Design. How do we better instrument embedded systems for combined software and hardware debugging?

Read Me

Dalmatian

How can we make firefighters safer?

Technology startup focused on creating a safer more effective workforce for firefighters through the use of on-person telemetry units.

Read Me

Heimdall

Remote debugging of embedded systems

Berkeley Institute of Design. How do we enable remote intuitive debugging for teachers to help beginners design embedded systems projects?

Read Me

Wifröst

Wi-Fi Embedded Systems Debugging

Berkeley Institute of Design. How do we use instrumented hardware to better debug network enabled IOT embedded systems?

Read Me

Within2

How do we create music we can feel?

Collaboration with Meyer Sound, The Berkeley Center for New Media, and Artist Tarek Atoui. How do we create music for the hearing impaired?

Read Me

MakerPass

Hardware and Industrial Design

The MakerPass Authentication system allows for Maker-spaces to grant access to privilaged members in a low-cost, easy to implement solution.

Read Me

Doom Sense

How can we feel information?

An experiment in haptic feedback modalities and sensory extension. We improved the performance of a player by delivering curated contextual information

Read Me

Drill Sergeant

Hardware and Industrial Design

Berkeley Institute of Design. Drill Sergeant enables new makers to build confidence through self-guided interactive physical feedback driven tutorials.

Read Me

Strands

How can we feel information?

An experiment in haptic feedback and sound generation; allowing performers to explore timbre, pitch, and volume through physical interaction

Read Me